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Article Dans Une Revue Journal of WSCG Année : 2006

Real-time Plane-sweep with local strategy

Résumé

Recent research in computer vision has made significant progress in the reconstruction of depth information from two-dimensional images. A new challenge is to extend these techniques to video images. Given a small set of calibrated video cameras, our goal is to render on-line dynamic scenes in real-time from new viewpoints. This paper presents an image-based rendering system using photogrametric constraints without any knowledge of the geometry of the scene. Our approach follows a plane-sweep algorithm extended by a local dynamic scoring that handles occlusions. In addition, we present an optimization of our method for stereoscopic rendering which computes the second image at low cost. Our method achieves real-time framerate on consumer graphic hardware thanks to fragment shaders.
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Dates et versions

hal-00622370 , version 1 (12-09-2011)

Identifiants

  • HAL Id : hal-00622370 , version 1

Citer

Vincent Nozick, Sylvain Michelin, Didier Arquès. Real-time Plane-sweep with local strategy. Journal of WSCG, 2006, 14 (1-3), pp.121-128. ⟨hal-00622370⟩

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