Skip to Main content Skip to Navigation
Poster communications

Real Time Animation of Realistic Fog

Abstract : Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform density when real fog is always much more complex. Its variable density creates beautiful shapes of mist what can add a realistic ambience to virtual scene. We present here a new algorithm to render such complex medium in real-time and propose a mean to design non homogeneous fog using chosen functions. Then we take advantage of fog properties and of graphic hardware to achieve fast rendering. We also present a method to integrate wind effects and fog animation without expensive cost in time.
Document type :
Poster communications
Complete list of metadatas

https://hal-upec-upem.archives-ouvertes.fr/hal-00622212
Contributor : Venceslas Biri <>
Submitted on : Thursday, March 22, 2012 - 11:26:09 AM
Last modification on : Wednesday, February 26, 2020 - 7:06:05 PM
Long-term archiving on: : Saturday, June 23, 2012 - 2:20:53 AM

File

biri_v_elversion2.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-00622212, version 1

Citation

Venceslas Biri, Sylvain Michelin. Real Time Animation of Realistic Fog. Poster session of 13th Eurographic Workshop on Rendering, Jun 2002, France. pp.9-16, 2002. ⟨hal-00622212⟩

Share

Metrics

Record views

419

Files downloads

435