Higher Order Radiosity : Using Higher Order Methods in Computer Graphics
Résumé
The light ambiance of a virtual scene is the key of realistic computer generated images. But the computation of the whole light exchanges between elements of a complex scene constitutes a real challenge in computer graphics. Usually, in real-time video games for example, the modelisation of these exchanges remains quite simple. And achieve a realistic representation of lighting requires to solve the global illumination problem which means to compute all light exchanges.
Domaines
Informatique et langage [cs.CL]
Origine : Fichiers produits par l'(les) auteur(s)
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