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Single Scattering Effects for Computer Games

Abstract : This paper addresses the rendering of single scattering effects such as glows and shafts of light, along with volumetric shadows induced by shadow casters in the participating media in real-time. Our method is easy to integrate in a video game graphics engine using the shadow volume technique since it requires only a little additional texture memory and is implemented with simple shaders. Realistic images can be produced in real-time for usual graphic scenes and at a high level framerate for complex scenes, allowing changes in the properties of participating medium, animations of objects and even light sources movements.
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https://hal-upec-upem.archives-ouvertes.fr/hal-00681726
Contributor : Venceslas Biri <>
Submitted on : Thursday, March 22, 2012 - 11:11:33 AM
Last modification on : Wednesday, February 26, 2020 - 7:06:06 PM
Long-term archiving on: : Monday, November 26, 2012 - 11:55:16 AM

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  • HAL Id : hal-00681726, version 1

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Venceslas Biri. Single Scattering Effects for Computer Games. Games Developpers Conference 07, Nov 2007, Lyon, France. ⟨hal-00681726⟩

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