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Article Dans Une Revue Journal of WSCG Année : 2006

Real Time Rendering of Atmospheric Scattering and Volumetric Shadows

Résumé

Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to achieve in computer graphics. This paper presents a new real time method which renders these effects including volumetric shadows, which provides a great performance improvement over previous methods. Using an analytical expression of the light transport equation we are able to render directly the contribution of the participating medium on any surface. The rendering of shadow planes, sorted with a spatial coherence technique, and in the same philosophy than the shadow volume algorithm will add the volumetric shadows. Realistic images can be produced in real time for usual graphic scenes and at a high level framerate for complex scenes, allowing animation of lights, objects or even participating media. The method proposed in this paper use neither precomputation depending on light positions, nor texture memory.
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Dates et versions

hal-00681568 , version 1 (21-03-2012)

Identifiants

  • HAL Id : hal-00681568 , version 1

Citer

Venceslas Biri, Didier Arquès, Sylvain Michelin. Real Time Rendering of Atmospheric Scattering and Volumetric Shadows. Journal of WSCG, 2006, 14 (1), pp.65-72. ⟨hal-00681568⟩
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