Skip to Main content Skip to Navigation
Conference papers

Accelerated Stereoscopic Rendering using GPU

Abstract : This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene, primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method and involves few additional implementations.
Document type :
Conference papers
Complete list of metadatas

Cited literature [7 references]  Display  Hide  Download

https://hal-upec-upem.archives-ouvertes.fr/hal-00622389
Contributor : Venceslas Biri <>
Submitted on : Thursday, March 22, 2012 - 11:46:01 AM
Last modification on : Wednesday, February 26, 2020 - 7:06:05 PM
Long-term archiving on: : Saturday, June 23, 2012 - 2:21:28 AM

File

FNB08b.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-00622389, version 1

Citation

François de Sorbier, Vincent Nozick, Venceslas Biri. Accelerated Stereoscopic Rendering using GPU. 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2008 (WSCG'08), Feb 2008, France. pp.239--244. ⟨hal-00622389⟩

Share

Metrics

Record views

391

Files downloads

519