Abstract : The light ambiance of a virtual scene is the key of realistic computer generated images. But the computation of the whole light exchanges between elements of a complex scene constitutes a real challenge in computer graphics. Usually, in real-time video games for example, the modelisation of these exchanges remains quite simple. And achieve a realistic representation of lighting requires to solve the global illumination problem which means to compute all light exchanges.
https://hal-upec-upem.archives-ouvertes.fr/hal-00622217
Contributor : Venceslas Biri <>
Submitted on : Thursday, March 22, 2012 - 11:16:37 AM Last modification on : Wednesday, February 26, 2020 - 7:06:05 PM Long-term archiving on: : Saturday, June 23, 2012 - 2:21:14 AM
Venceslas Biri. Higher Order Radiosity : Using Higher Order Methods in Computer Graphics. 6th International Conference on Spectral and High Order Methods (ICOSAHOM'04), Jun 2004, Brown University, France. pp.145-155. ⟨hal-00622217⟩