Skip to Main content Skip to Navigation
Conference papers

Higher Order Radiosity : Using Higher Order Methods in Computer Graphics

Abstract : The light ambiance of a virtual scene is the key of realistic computer generated images. But the computation of the whole light exchanges between elements of a complex scene constitutes a real challenge in computer graphics. Usually, in real-time video games for example, the modelisation of these exchanges remains quite simple. And achieve a realistic representation of lighting requires to solve the global illumination problem which means to compute all light exchanges.
Document type :
Conference papers
Complete list of metadatas

Cited literature [13 references]  Display  Hide  Download

https://hal-upec-upem.archives-ouvertes.fr/hal-00622217
Contributor : Venceslas Biri <>
Submitted on : Thursday, March 22, 2012 - 11:16:37 AM
Last modification on : Wednesday, February 26, 2020 - 7:06:05 PM
Long-term archiving on: : Saturday, June 23, 2012 - 2:21:14 AM

File

Abs_higherRadiosity.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-00622217, version 1

Citation

Venceslas Biri. Higher Order Radiosity : Using Higher Order Methods in Computer Graphics. 6th International Conference on Spectral and High Order Methods (ICOSAHOM'04), Jun 2004, Brown University, France. pp.145-155. ⟨hal-00622217⟩

Share

Metrics

Record views

309

Files downloads

98